![]() ![]() It was criticized for lacking a sense of speed. The game was said to succeed in the wrong areas, namely that all the side features of the game were excellent and some even innovative, but the actual racing portion of the game was uninteresting. Namco picked up SRS for $1.5 million, compared to the $1.3 million that Ubisoft paid for the Heroes of Might and Magic franchise. While the game was still in development, 3DO declared bankruptcy and auctioned off SRS along with its other assets. SRS initially received publishing support from the 3DO Company. SRS also features a car damage model that forces the player to drive carefully, heavy damages may impact car performance and heavy repairs may drain the player of money earned from their last race. The game has 50 licensed cars from a variety of manufactures, including models from Nissan, Toyota, Mitsubishi, Lexus, Subaru, and Volkswagen. As the player continues to win races, dance videos will be unlocked for viewing. ![]() Once in their car, the girls will present the next open race that the player enters. We have no details of any Addons or DLC for SRS: Street Racing Syndicate. This is featured in a way that the player must win a variety of respect challenges to attract girls and maintain a good victory streak in order to ensure that they remain with the player. This game features an underground import racing scene, on which the player's main objective is to gain respect and affection of various females in the city. The game was also released for the Game Boy Advance on October 4, 2005. Street Racing Syndicate, often abbreviate SRS, is a multiplatform computer and video game produced by Eutechnyx, and released by Namco on Augfor the PlayStation 2, Nintendo GameCube, Xbox and Windows-based personal computers. This means bigger dollar signs for your premiums.PlayStation 2, Nintendo GameCube, Xbox, Windows, Game Boy AdvanceĬredits | Soundtrack | Codes | Walkthrough This makes sense, of course: the insurance company anticipates that there is a higher likelihood that your car will get stolen if you buy a frequently-stolen model. Quite simply, cars that get stolen more often are more costly to insure. A car that ranks in terms of auto thefts: What drives up costs are profiles with factors like the tendency for driving during peak commuting hours, driving at night, and driving aggressively.Ĥ. They base their rates in part on this profile. Insurance companies keep tabs on profiles of what the average driver of each given model is like. Profile of the average person who drives that car: Think of the danger factor in mini-van vs. Cars with more horsepower and sport-tuned suspension are going to be driven harder and more dangerously, on average. ![]() Sound like a cruel insurance industry trick? This rule of thumb actually has some very sensible underpinnings. The more that the car is built to be fun to drive, the higher the rates. Your insurance premiums will also be kept as low as possible if you find a car that is not known for being fun to drive. ![]()
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